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259 daniel-mar 1
/*
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        This file is part of a common library for Adobe(R) plugins
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    Copyright (C) 2002-6 Toby Thain, toby@telegraphics.com.au
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    This program is free software; you can redistribute it and/or modify
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    it under the terms of the GNU General Public License as published by  
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    the Free Software Foundation; either version 2 of the License, or
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    (at your option) any later version.
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    This program is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License  
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    along with this program; if not, write to the Free Software
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    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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*/
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// AI CS2 SDK must be compiled with C++
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// but we still require C linkage on entry point.
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#ifdef MAC_ENV
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  #ifdef __cplusplus
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    #define DLLEXPORT extern "C"
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  #else
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    #define DLLEXPORT
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  #endif
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  #define MACPASCAL pascal
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  #define ENTRYPOINT main
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#else
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  #ifdef __cplusplus
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    #define DLLEXPORT extern "C" __declspec(dllexport) 
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  #else
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    #define DLLEXPORT __declspec(dllexport)
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  #endif
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  #define MACPASCAL 
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  #define ENTRYPOINT PluginMain
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#endif
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// C++ is strict about main() returning int
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#ifdef __cplusplus
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  //typedef int PluginReturn_t;
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  #define PLUGINRETURN int
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#else
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  //typedef SPErr PluginReturn_t;
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  #define PLUGINRETURN SPErr
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#endif