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106 | dmarschall | 1 | This file is part of "Filter Foundry", a filter plugin for Adobe Photoshop |
192 | daniel-mar | 2 | Copyright (C) 2003-2009 Toby Thain, toby@telegraphics.com.au |
3 | Copyright (C) 2018-2019 Daniel Marschall, ViaThinkSoft |
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2 | toby | 4 | |
5 | This program is free software; you can redistribute it and/or modify |
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6 | it under the terms of the GNU General Public License as published by |
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7 | the Free Software Foundation; either version 2 of the License, or |
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8 | (at your option) any later version. |
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9 | |||
10 | This program is distributed in the hope that it will be useful, |
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11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | GNU General Public License for more details. |
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14 | |||
15 | You should have received a copy of the GNU General Public License |
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16 | along with this program; if not, write to the Free Software |
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17 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 | |||
69 | toby | 19 | |
2 | toby | 20 | Building the Filter Foundry plugin for Photoshop |
21 | ------------------------------------------------ |
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22 | |||
23 | Notes on source code |
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64 | toby | 24 | -------------------- |
69 | toby | 25 | Source code, makefiles and IDE projects under GPL license are provided |
26 | for MPW (Classic & Carbon PowerPC targets), CodeWarrior 7 |
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192 | daniel-mar | 27 | (Classic & Carbon PowerPC, Win32, 68K targets), |
28 | Microsoft Visual C++ (Win32 target), OpenWatcom (Win32 target), |
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29 | and mingw32 (Win32 target). |
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2 | toby | 30 | |
192 | daniel-mar | 31 | A Photoshop SDK is required (available from Adobe Systems, |
32 | https://www.adobe.com/devnet/photoshop/sdk.html ). |
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69 | toby | 33 | The SDK was also distributed with Photoshop 6.0 and earlier. |
192 | daniel-mar | 34 | The source code has been built with SDK 6.0, CS2, CS3 beta, and 2017 but older |
69 | toby | 35 | versions can be used. |
2 | toby | 36 | (If building with SDK v4, edit 68k.r, carbon.r, classic.r, and PiMI_68k.r |
69 | toby | 37 | to remove references to "PIResDefines.h", "PiPL.r" and "PiMI.r" and replace |
38 | with a single #include "PIGeneral.r"; also remove "fmtCanWriteTransparency" |
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39 | from PiPL_common.r.) |
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2 | toby | 40 | |
192 | daniel-mar | 41 | |
42 | Mac notes |
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43 | --------- |
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69 | toby | 44 | Before attempting to build, you must edit the makefiles |
192 | daniel-mar | 45 | ("FilterFoundry.make" for MPW), or change your |
69 | toby | 46 | CodeWarrior project's access paths, to reflect the SDK's installed location. |
2 | toby | 47 | |
192 | daniel-mar | 48 | To build the Carbon plugin with an SDK prior to version 7.0, |
69 | toby | 49 | it is necessary to edit the SDK file :PhotoshopAPI:Resources:PIPL.r |
50 | as follows: |
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2 | toby | 51 | 1. find the line "case CodePowerPC:" |
52 | 2. duplicate the next 15 lines |
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69 | toby | 53 | 3. in the copy only, change "case CodePowerPC:" to "case CodeCarbonPowerPC:" |
2 | toby | 54 | and change the 5 occurrences of "pwpc" to "ppcb" |
55 | |||
192 | daniel-mar | 56 | Photoshop 7.0, CS, and CS2 will load Carbon/PEF plugins built in this manner. |
69 | toby | 57 | Only CodeWarrior and MPW can build these. |
2 | toby | 58 | |
69 | toby | 59 | Photoshop CS2 also supports Mach-O format plugins. For details on how |
60 | these are built, see the Makefile (target "osx"). |
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61 | |||
62 | Photoshop CS3 supports "universal" (or "fat") plugins having native code |
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63 | for both PowerPC and Intel architectures. The provided Makefile can build |
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64 | a "universal" plugin if you have the CS3 "Beta" SDK (use target "fat"). |
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65 | |||
66 | Note that building Mach-O plugins requires Apple's Developer Tools |
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192 | daniel-mar | 67 | to be installed (from the DVD that came with your Mac, or downloaded from |
69 | toby | 68 | http://developer.apple.com/ if you have an ADC login). |
69 | |||
2 | toby | 70 | The Mac build requires Apple's MoreFiles library, which can be obtained via |
186 | dmarschall | 71 | https://developer.apple.com/library/archive/samplecode/MoreFiles/ |
2 | toby | 72 | |
73 | Depending on how the source files were extracted, it may be necessary to set |
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69 | toby | 74 | the correct Mac file types before attempting to build. In MPW, this can |
75 | be done as follows. First set the current directory to the Filter Foundry |
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76 | source directory, then: |
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77 | setfile -t TEXT Å.[chrly] Å.make Å.rc ::common:tt:Å ::common:adobeplugin:Å |
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15 | toby | 78 | This can also be necessary after regenerating y.tab.c and lex.yy.c. |
192 | daniel-mar | 79 | These files are generated from the parser and lexical analyzer definitions, |
69 | toby | 80 | parser.y and lexer.l, by a UNIX Terminal (not MPW!) command such as: |
15 | toby | 81 | make y.tab.c lex.yy.c |
2 | toby | 82 | |
69 | toby | 83 | If building with MPW, finished binaries are left in the "debug" directory; |
84 | these are good for testing and debugging, as they can be updated |
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85 | and re-run without having to re-launch Photoshop. |
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2 | toby | 86 | |
69 | toby | 87 | The finished binary, which contains executables for Classic and Carbon, |
64 | toby | 88 | is left in the "dist" directory. |
89 | |||
192 | daniel-mar | 90 | While a CodeWarrior 7 project is provided, MPW and mingw32 are recommended |
91 | as they produce much smaller executables. |
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64 | toby | 92 | |
192 | daniel-mar | 93 | MPW (Macintosh Programmer's Workshop) runs on PowerPC and |
94 | 68K Macs under Mac OS 9 or earlier, or Classic under OS X. |
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95 | |||
96 | |||
106 | dmarschall | 97 | Windows notes |
98 | ------------- |
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99 | |||
172 | dmarschall | 100 | BUILDING WITH VISUAL STUDIO |
192 | daniel-mar | 101 | * For Windows, Visual Studio works best (the community edition is even free), |
102 | and it can compile the 32-bit and 64-bit plugins for Windows. |
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103 | * Download: https://visualstudio.microsoft.com/de/vs/community/ |
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104 | * To build in Windows with Visual Studio (IDE or command line), see the visual_studio |
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105 | subdirectory and notes (README.TXT). |
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106 | * Most recently tested with Visual C++ 2019 with Adobe Photoshop SDK CC 2017 |
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107 | dmarschall | 107 | |
172 | dmarschall | 108 | BUILDING WITH OPEN WATCOM |
192 | daniel-mar | 109 | * OpenWatcom can also be used, but only for 32 Bit, and it is officially not |
110 | supported by Adobe. |
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111 | * Download: https://sourceforge.net/projects/openwatcom/files/ |
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112 | * To build in Windows with the OpenWatcom IDE, see the wpj |
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113 | subdirectory and notes (README.TXT), kindly provided by Peter Heckert and Daniel Marschall. |
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114 | * Most recently tested with Open Watcom 1.9 with Adobe Photoshop SDK CC 2017 |
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106 | dmarschall | 115 | |
192 | daniel-mar | 116 | BUILDING WITH MINGW32 |
117 | * Mingw32 can be hosted on virtually any UNIX or Linux system, or under Windows. |
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118 | * Download: http://mingw-w64.org/doku.php/download |
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119 | * Before attempting to build, you must edit the file "Makefile". |