Rev 512 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
358 | daniel-mar | 1 | Building the Filter Foundry plugin for Photoshop |
2 | ------------------------------------------------ |
||
3 | |||
4 | Notes on source code |
||
5 | -------------------- |
||
6 | Source code, makefiles and IDE projects under GPL license are provided |
||
7 | for MPW (Classic & Carbon PowerPC targets), CodeWarrior 7 |
||
8 | (Classic & Carbon PowerPC, Win32, 68K targets), |
||
384 | daniel-mar | 9 | Microsoft Visual C++ (Win32/64 target), OpenWatcom (Win32 target), |
10 | mingw32 (Win32 target), and mingw64 (Win64 target). |
||
358 | daniel-mar | 11 | |
384 | daniel-mar | 12 | A Photoshop SDK is required (available from Adobe Systems). |
13 | Please read the document DOWNLOAD.txt in the directory "photoshop_sdk" |
||
14 | for further information. |
||
358 | daniel-mar | 15 | |
16 | The dependency "telegraphics_common" is available here |
||
17 | https://www.telegraphics.com.au/svn/common/ |
||
18 | Revision 84 (dated 9 October 2019) is included in this repository |
||
384 | daniel-mar | 19 | to simplify the build process. After the addition, the |
20 | code there was updated. |
||
358 | daniel-mar | 21 | |
22 | |||
23 | Mac notes |
||
24 | --------- |
||
25 | Before attempting to build, you must edit the makefiles |
||
26 | ("FilterFoundry.make" for MPW), or change your |
||
27 | CodeWarrior project's access paths, to reflect the SDK's installed location. |
||
28 | |||
29 | To build the Carbon plugin with an SDK prior to version 7.0, |
||
30 | it is necessary to edit the SDK file |
||
31 | |||
32 | :PhotoshopAPI:Resources:PIPL.r |
||
33 | |||
34 | as follows: |
||
35 | 1. find the line "case CodePowerPC:" |
||
36 | 2. duplicate the next 15 lines |
||
37 | 3. in the copy only, change "case CodePowerPC:" to "case CodeCarbonPowerPC:" |
||
38 | and change the 5 occurrences of "pwpc" to "ppcb" |
||
39 | |||
40 | Photoshop 7.0, CS, and CS2 will load Carbon/PEF plugins built in this manner. |
||
41 | Only CodeWarrior and MPW can build these. |
||
42 | |||
43 | Photoshop CS2 also supports Mach-O format plugins. For details on how |
||
44 | these are built, see the Makefile.mac (target "osx"). |
||
45 | |||
46 | Photoshop CS3 supports "universal" (or "fat") plugins having native code |
||
47 | for both PowerPC and Intel architectures. The provided Makefile.mac can build |
||
48 | a "universal" plugin if you have the CS3 "Beta" SDK (use target "fat"). |
||
49 | |||
50 | Note that building Mach-O plugins requires Apple's Developer Tools |
||
51 | to be installed (from the DVD that came with your Mac, or downloaded from |
||
52 | https://developer.apple.com/ if you have an ADC login). |
||
53 | |||
54 | The Mac build requires Apple's MoreFiles library, which can be obtained via |
||
55 | https://developer.apple.com/library/archive/samplecode/MoreFiles/ |
||
56 | |||
57 | Depending on how the source files were extracted, it may be necessary to set |
||
58 | the correct Mac file types before attempting to build. In MPW, this can |
||
59 | be done as follows. First set the current directory to the Filter Foundry |
||
60 | source directory, then: |
||
61 | |||
62 | setfile -t TEXT Å.[chrly] Å.make Å.rc ::common:tt:Å ::common:adobeplugin:Å |
||
63 | |||
64 | This can also be necessary after regenerating y.tab.c and lex.yy.c. |
||
65 | These files are generated from the parser and lexical analyzer definitions, |
||
66 | parser.y and lexer.l, by a UNIX Terminal (not MPW!) command such as: |
||
67 | |||
68 | make y.tab.c lex.yy.c |
||
69 | |||
70 | If building with MPW, finished binaries are left in the "debug" directory; |
||
71 | these are good for testing and debugging, as they can be updated |
||
72 | and re-run without having to re-launch Photoshop. |
||
73 | |||
74 | The finished binary, which contains executables for Classic and Carbon, |
||
75 | is left in the "dist" directory. |
||
76 | |||
77 | While a CodeWarrior 7 project is provided, MPW and mingw32 are recommended |
||
78 | as they produce much smaller executables. |
||
79 | |||
80 | MPW (Macintosh Programmer's Workshop) runs on PowerPC and |
||
81 | 68K Macs under Mac OS 9 or earlier, or Classic under OS X. |
||
82 | |||
83 | |||
84 | Windows notes |
||
85 | ------------- |
||
86 | |||
87 | BUILDING WITH VISUAL STUDIO |
||
88 | * For Windows, Visual Studio works best (the community edition is even free), |
||
89 | and it can compile the 32-bit and 64-bit plugins for Windows. |
||
90 | * Download: https://visualstudio.microsoft.com/de/vs/community/ |
||
91 | * To build in Windows with Visual Studio (IDE or command line), see the visual_studio |
||
92 | subdirectory and notes (README.md). |
||
93 | * Most recently tested with Visual C++ 2019 and Adobe Photoshop SDK CC 2017. |
||
94 | |||
95 | BUILDING WITH OPEN WATCOM |
||
96 | * OpenWatcom can be used, but only for 32 Bit, and it is officially not |
||
97 | supported by Adobe. |
||
98 | * Download: https://sourceforge.net/projects/openwatcom/files/ |
||
99 | * To build in Windows with the OpenWatcom IDE, see the wpj |
||
100 | subdirectory and notes (README.md), kindly provided by Peter Heckert and Daniel Marschall. |
||
101 | * Most recently tested with Open Watcom 1.9 and Adobe Photoshop SDK CC 2017. |
||
102 | |||
103 | BUILDING WITH MINGW32/64 |
||
512 | daniel-mar | 104 | * IMPORTANT: Building with MINGW32/64 is currently NOT possible |
105 | because the resoure compiler doesn't resolve the compiler (windres) constants of language.h in |
||
106 | language_win.rc and shows a syntax error. You can compile if you replace the constants by hand. |
||
515 | daniel-mar | 107 | Bugreport: https://sourceware.org/bugzilla/show_bug.cgi?id=29133 |
358 | daniel-mar | 108 | * Mingw32 can be hosted on virtually any UNIX or Linux system, or under Windows. |
109 | * Download: http://mingw-w64.org/doku.php/download/mingw-builds |
||
110 | * Do NOT install mingw32 to a directory that contains white spaces (i.e. "C:\Program Files (x86)\")! |
||
111 | * To build both Win32 and Win64, you need to run setup two times: |
||
112 | For 32 bit "i686" and for 64 bit "x86_64" |
||
113 | * Check if all paths inside the file "make_mingw32.bat" are valid, then run it. |
||
114 | The files FilterFoundry.8bf (32 Bit) and FilterFoundry64.8bf (64 Bit) should now be generated. |
||
385 | daniel-mar | 115 | * Most recently tested with mingw64 and Adobe Photoshop SDK 2021: |
358 | daniel-mar | 116 | - i686-8.1.0-posix-dwarf-rt_v6-rev0 for 32 Bit |
117 | - x86_64-8.1.0-posix-seh-rt_v6-rev0 for 64 Bit |
||
118 | |||
119 | ViaThikSoft builds the 32-bit version using OpenWatcom (to keep Win9x compatibility) |
||
120 | and the 64-bit version using Visual Studio batch file. Of course, you can do it |
||
121 | the way you like. |
||
122 | |||
123 | |||
124 | Allowing 32/64 cross-building |
||
125 | ----------------------------- |
||
126 | |||
127 | (Currently only available in Windows) |
||
128 | |||
129 | The 32-bit version of Windows is able to create a 64-bit standalone filter |
||
130 | and vice-versa. Therefore, the filters need to have each other be included |
||
131 | as a resource. To achieve this, a post-build event is started that will |
||
132 | place the newest FilterFoundry.8bf and FilterFoundry64.8bf into the folder |
||
133 | **3264_mixer\in**. Then, **3264_mixer\foundry_3264_mixer.bat** will be started, |
||
134 | which mixes everything together. It will then copy back the mixed 8BF files |
||
135 | into the original locations so that your debugger/IDE can work with them. |
||
136 | The files ready for publishing are always placed in **3264_mixer\out**. |
||
137 | |||
138 | Unfortunately, the mixer will only work if a 64-bit file is existing, |
||
139 | therefore you MUST compile both 32-bit and 64-bit before you can continue! |
||
140 | Note: 32-bit and 64-bit don't need to be compiled using the same compiler. |
||
141 | It is fine to compile 64-bit using Visual C++ and 32-bit using OpenWatcom |
||
142 | (this is done by ViaThinkSoft to achieve Windows 9x compatibility). |
||
143 |