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Rev | Author | Line No. | Line |
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22 | daniel-mar | 1 | package test.fraktal3d; |
2 | import com.jme.app.SimpleGame; |
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3 | import com.jme.math.Vector3f; |
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26 | daniel-mar | 4 | import com.jme.scene.Node; |
22 | daniel-mar | 5 | |
6 | public class BouncingBall extends SimpleGame { |
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7 | |||
8 | @Override |
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9 | protected void simpleInitGame() { |
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10 | // Scene einstellen |
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11 | // Kamaraentfernung erhöhen |
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12 | cam.setLocation(new Vector3f(0, 50, 150)); |
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13 | |||
14 | // Elemente an rootNode anhängen |
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26 | daniel-mar | 15 | new Raumplan(rootNode, 25, 0, 0, 0, LockDirectoryEnum.LOCK_NOTHING).los(rootNode, 25, 0, 0, 0, LockDirectoryEnum.LOCK_NOTHING); |
22 | daniel-mar | 16 | |
26 | daniel-mar | 17 | // rootNode.attachChild(new Raumplan(new Node(), 25, 0, 0, 0, LockDirectoryEnum.LOCK_NOTHING).getRoomNode()); |
22 | daniel-mar | 18 | } |
19 | |||
20 | /** |
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21 | * @param args |
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22 | */ |
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23 | public static void main(String[] args) { |
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24 | BouncingBall ball = new BouncingBall(); |
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25 | ball.setConfigShowMode(ConfigShowMode.AlwaysShow); |
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26 | ball.start(); |
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27 | } |
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28 | } |