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44 | daniel-mar | 1 | package de.viathinksoft.marschall.raumplan.fraktal3d; |
43 | daniel-mar | 2 | |
3 | /* |
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4 | * $Id: ColorUtilities.java 1496 2006-10-22 03:26:24Z gfx $ |
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5 | * |
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6 | * Dual-licensed under LGPL (Sun and Romain Guy) and BSD (Romain Guy). |
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7 | * |
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8 | * Copyright 2005 Sun Microsystems, Inc., 4150 Network Circle, |
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9 | * Santa Clara, California 95054, U.S.A. All rights reserved. |
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10 | * |
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11 | * Copyright (c) 2006 Romain Guy <romain.guy@mac.com> |
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12 | * All rights reserved. |
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13 | * |
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14 | * Redistribution and use in source and binary forms, with or without |
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15 | * modification, are permitted provided that the following conditions |
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16 | * are met: |
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17 | * 1. Redistributions of source code must retain the above copyright |
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18 | * notice, this list of conditions and the following disclaimer. |
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19 | * 2. Redistributions in binary form must reproduce the above copyright |
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20 | * notice, this list of conditions and the following disclaimer in the |
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21 | * documentation and/or other materials provided with the distribution. |
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22 | * 3. The name of the author may not be used to endorse or promote products |
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23 | * derived from this software without specific prior written permission. |
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24 | * |
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25 | * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR |
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26 | * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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27 | * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. |
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28 | * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, |
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29 | * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT |
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30 | * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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31 | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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32 | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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33 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
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34 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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35 | */ |
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36 | |||
37 | // package org.jdesktop.swingx.graphics; |
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38 | |||
39 | import java.awt.Color; |
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40 | |||
41 | /** |
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42 | * <p><code>ColorUtilities</code> contains a set of tools to perform |
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43 | * common color operations easily.</p> |
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44 | * |
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45 | * @author Romain Guy <romain.guy@mac.com> |
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46 | */ |
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47 | public class ColorUtilities { |
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48 | private ColorUtilities() { |
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49 | } |
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50 | |||
51 | /** |
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52 | * <p>Returns the HSL (Hue/Saturation/Luminance) equivalent of a given |
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53 | * RGB color. All three HSL components are between 0.0 and 1.0.</p> |
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54 | * |
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55 | * @param color the RGB color to convert |
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56 | * @return a new array of 3 floats corresponding to the HSL components |
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57 | */ |
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58 | public static float[] RGBtoHSL(Color color) { |
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59 | return RGBtoHSL(color.getRed(), color.getGreen(), color.getBlue(), null); |
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60 | } |
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61 | |||
62 | /** |
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63 | * <p>Returns the HSL (Hue/Saturation/Luminance) equivalent of a given |
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64 | * RGB color. All three HSL components are between 0.0 and 1.0.</p> |
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65 | * |
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66 | * @param color the RGB color to convert |
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67 | * @param hsl a pre-allocated array of floats; can be null |
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68 | * @return <code>hsl</code> if non-null, a new array of 3 floats otherwise |
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69 | * @throws IllegalArgumentException if <code>hsl</code> has a length lower |
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70 | * than 3 |
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71 | */ |
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72 | public static float[] RGBtoHSL(Color color, float[] hsl) { |
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73 | return RGBtoHSL(color.getRed(), color.getGreen(), color.getBlue(), hsl); |
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74 | } |
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75 | |||
76 | /** |
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77 | * <p>Returns the HSL (Hue/Saturation/Luminance) equivalent of a given |
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78 | * RGB color. All three HSL components are between 0.0 and 1.0.</p> |
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79 | * |
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80 | * @param r the red component, between 0 and 255 |
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81 | * @param g the green component, between 0 and 255 |
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82 | * @param b the blue component, between 0 and 255 |
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83 | * @return a new array of 3 floats corresponding to the HSL components |
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84 | */ |
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85 | public static float[] RGBtoHSL(int r, int g, int b) { |
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86 | return RGBtoHSL(r, g, b, null); |
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87 | } |
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88 | |||
89 | /** |
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90 | * <p>Returns the HSL (Hue/Saturation/Luminance) equivalent of a given |
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91 | * RGB color. All three HSL components are floats between 0.0 and 1.0.</p> |
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92 | * |
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93 | * @param r the red component, between 0 and 255 |
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94 | * @param g the green component, between 0 and 255 |
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95 | * @param b the blue component, between 0 and 255 |
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96 | * @param hsl a pre-allocated array of floats; can be null |
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97 | * @return <code>hsl</code> if non-null, a new array of 3 floats otherwise |
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98 | * @throws IllegalArgumentException if <code>hsl</code> has a length lower |
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99 | * than 3 |
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100 | */ |
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101 | public static float[] RGBtoHSL(int r, int g, int b, float[] hsl) { |
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102 | if (hsl == null) { |
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103 | hsl = new float[3]; |
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104 | } else if (hsl.length < 3) { |
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105 | throw new IllegalArgumentException("hsl array must have a length of" + |
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106 | " at least 3"); |
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107 | } |
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108 | |||
109 | if (r < 0) r = 0; |
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110 | else if (r > 255) r = 255; |
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111 | if (g < 0) g = 0; |
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112 | else if (g > 255) g = 255; |
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113 | if (b < 0) b = 0; |
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114 | else if (b > 255) b = 255; |
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115 | |||
116 | float var_R = (r / 255f); |
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117 | float var_G = (g / 255f); |
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118 | float var_B = (b / 255f); |
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119 | |||
120 | float var_Min; |
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121 | float var_Max; |
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122 | float del_Max; |
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123 | |||
124 | if (var_R > var_G) { |
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125 | var_Min = var_G; |
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126 | var_Max = var_R; |
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127 | } else { |
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128 | var_Min = var_R; |
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129 | var_Max = var_G; |
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130 | } |
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131 | if (var_B > var_Max) { |
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132 | var_Max = var_B; |
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133 | } |
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134 | if (var_B < var_Min) { |
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135 | var_Min = var_B; |
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136 | } |
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137 | |||
138 | del_Max = var_Max - var_Min; |
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139 | |||
140 | float H, S, L; |
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141 | L = (var_Max + var_Min) / 2f; |
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142 | |||
143 | if (del_Max - 0.01f <= 0.0f) { |
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144 | H = 0; |
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145 | S = 0; |
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146 | } else { |
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147 | if (L < 0.5f) { |
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148 | S = del_Max / (var_Max + var_Min); |
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149 | } else { |
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150 | S = del_Max / (2 - var_Max - var_Min); |
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151 | } |
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152 | |||
153 | float del_R = (((var_Max - var_R) / 6f) + (del_Max / 2f)) / del_Max; |
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154 | float del_G = (((var_Max - var_G) / 6f) + (del_Max / 2f)) / del_Max; |
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155 | float del_B = (((var_Max - var_B) / 6f) + (del_Max / 2f)) / del_Max; |
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156 | |||
157 | if (var_R == var_Max) { |
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158 | H = del_B - del_G; |
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159 | } else if (var_G == var_Max) { |
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160 | H = (1 / 3f) + del_R - del_B; |
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161 | } else { |
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162 | H = (2 / 3f) + del_G - del_R; |
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163 | } |
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164 | if (H < 0) { |
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165 | H += 1; |
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166 | } |
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167 | if (H > 1) { |
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168 | H -= 1; |
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169 | } |
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170 | } |
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171 | |||
172 | hsl[0] = H; |
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173 | hsl[1] = S; |
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174 | hsl[2] = L; |
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175 | |||
176 | return hsl; |
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177 | } |
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178 | |||
179 | /** |
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180 | * <p>Returns the RGB equivalent of a given HSL (Hue/Saturation/Luminance) |
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181 | * color.</p> |
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182 | * |
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183 | * @param h the hue component, between 0.0 and 1.0 |
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184 | * @param s the saturation component, between 0.0 and 1.0 |
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185 | * @param l the luminance component, between 0.0 and 1.0 |
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186 | * @return a new <code>Color</code> object equivalent to the HSL components |
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187 | */ |
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188 | public static Color HSLtoRGB(float h, float s, float l) { |
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189 | int[] rgb = HSLtoRGB(h, s, l, null); |
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190 | return new Color(rgb[0], rgb[1], rgb[2]); |
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191 | } |
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192 | |||
193 | /** |
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194 | * <p>Returns the RGB equivalent of a given HSL (Hue/Saturation/Luminance) |
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195 | * color. All three RGB components are integers between 0 and 255.</p> |
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196 | * |
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197 | * @param h the hue component, between 0.0 and 1.0 |
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198 | * @param s the saturation component, between 0.0 and 1.0 |
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199 | * @param l the luminance component, between 0.0 and 1.0 |
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200 | * @param rgb a pre-allocated array of ints; can be null |
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201 | * @return <code>rgb</code> if non-null, a new array of 3 ints otherwise |
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202 | * @throws IllegalArgumentException if <code>rgb</code> has a length lower |
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203 | * than 3 |
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204 | */ |
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205 | public static int[] HSLtoRGB(float h, float s, float l, int[] rgb) { |
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206 | if (rgb == null) { |
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207 | rgb = new int[3]; |
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208 | } else if (rgb.length < 3) { |
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209 | throw new IllegalArgumentException("rgb array must have a length of" + |
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210 | " at least 3"); |
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211 | } |
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212 | |||
213 | if (h < 0) h = 0.0f; |
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214 | else if (h > 1.0f) h = 1.0f; |
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215 | if (s < 0) s = 0.0f; |
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216 | else if (s > 1.0f) s = 1.0f; |
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217 | if (l < 0) l = 0.0f; |
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218 | else if (l > 1.0f) l = 1.0f; |
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219 | |||
220 | int R, G, B; |
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221 | |||
222 | if (s - 0.01f <= 0.0f) { |
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223 | R = (int) (l * 255.0f); |
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224 | G = (int) (l * 255.0f); |
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225 | B = (int) (l * 255.0f); |
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226 | } else { |
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227 | float var_1, var_2; |
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228 | if (l < 0.5f) { |
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229 | var_2 = l * (1 + s); |
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230 | } else { |
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231 | var_2 = (l + s) - (s * l); |
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232 | } |
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233 | var_1 = 2 * l - var_2; |
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234 | |||
235 | R = (int) (255.0f * hue2RGB(var_1, var_2, h + (1.0f / 3.0f))); |
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236 | G = (int) (255.0f * hue2RGB(var_1, var_2, h)); |
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237 | B = (int) (255.0f * hue2RGB(var_1, var_2, h - (1.0f / 3.0f))); |
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238 | } |
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239 | |||
240 | rgb[0] = R; |
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241 | rgb[1] = G; |
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242 | rgb[2] = B; |
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243 | |||
244 | return rgb; |
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245 | } |
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246 | |||
247 | private static float hue2RGB(float v1, float v2, float vH) { |
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248 | if (vH < 0.0f) { |
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249 | vH += 1.0f; |
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250 | } |
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251 | if (vH > 1.0f) { |
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252 | vH -= 1.0f; |
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253 | } |
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254 | if ((6.0f * vH) < 1.0f) { |
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255 | return (v1 + (v2 - v1) * 6.0f * vH); |
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256 | } |
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257 | if ((2.0f * vH) < 1.0f) { |
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258 | return (v2); |
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259 | } |
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260 | if ((3.0f * vH) < 2.0f) { |
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261 | return (v1 + (v2 - v1) * ((2.0f / 3.0f) - vH) * 6.0f); |
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262 | } |
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263 | return (v1); |
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264 | } |
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265 | } |