Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
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2 | daniel-mar | 1 | VERSION 5.00 |
2 | Begin VB.Form StartTitle |
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3 | BackColor = &H00000000& |
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4 | BorderStyle = 1 'Fixed Single |
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5 | Caption = "Aysalia: Das Zeitalter der Dämonen" |
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6 | ClientHeight = 7200 |
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7 | ClientLeft = 45 |
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8 | ClientTop = 435 |
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9 | ClientWidth = 9600 |
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10 | Icon = "StartTitle.frx":0000 |
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11 | LinkTopic = "StartTitle" |
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12 | MaxButton = 0 'False |
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13 | Picture = "StartTitle.frx":030A |
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14 | ScaleHeight = 7200 |
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15 | ScaleWidth = 9600 |
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16 | StartUpPosition = 2 'CenterScreen |
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17 | Begin VB.Image Image1 |
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18 | Height = 495 |
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19 | Left = 120 |
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20 | Top = 6600 |
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21 | Width = 2655 |
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22 | End |
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23 | Begin VB.Label Label4 |
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24 | AutoSize = -1 'True |
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25 | BackStyle = 0 'Transparent |
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26 | Caption = "Spiel laden" |
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27 | BeginProperty Font |
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28 | Name = "Arial" |
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29 | Size = 14.25 |
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30 | Charset = 0 |
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31 | Weight = 400 |
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32 | Underline = 0 'False |
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33 | Italic = 0 'False |
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34 | Strikethrough = 0 'False |
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35 | EndProperty |
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36 | ForeColor = &H00FF0000& |
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37 | Height = 330 |
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38 | Left = 8040 |
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39 | TabIndex = 2 |
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40 | Top = 6360 |
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41 | Width = 1410 |
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42 | End |
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43 | Begin VB.Label Label3 |
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44 | AutoSize = -1 'True |
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45 | BackStyle = 0 'Transparent |
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46 | Caption = "Version 1.5.3" |
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47 | ForeColor = &H00808080& |
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48 | Height = 195 |
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49 | Left = 7440 |
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50 | TabIndex = 1 |
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51 | Top = 1680 |
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52 | Width = 930 |
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53 | End |
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54 | Begin VB.Label Label2 |
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55 | AutoSize = -1 'True |
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56 | BackStyle = 0 'Transparent |
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57 | Caption = "Neues Spiel" |
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58 | BeginProperty Font |
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59 | Name = "Arial" |
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60 | Size = 14.25 |
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61 | Charset = 0 |
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62 | Weight = 400 |
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63 | Underline = 0 'False |
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64 | Italic = 0 'False |
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65 | Strikethrough = 0 'False |
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66 | EndProperty |
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67 | ForeColor = &H00FF0000& |
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68 | Height = 330 |
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69 | Left = 7920 |
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70 | TabIndex = 0 |
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71 | Top = 6720 |
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72 | Width = 1545 |
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73 | End |
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74 | End |
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75 | Attribute VB_Name = "StartTitle" |
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76 | Attribute VB_GlobalNameSpace = False |
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77 | Attribute VB_Creatable = False |
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78 | Attribute VB_PredeclaredId = True |
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79 | Attribute VB_Exposed = False |
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80 | Private Sub Form_Load() |
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81 | |||
82 | Label4.Visible = FileExists(GetPath & "ZDD.sav") |
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83 | |||
84 | Nom = "" |
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85 | Typus = "" |
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86 | Waffe = "" |
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87 | Kategorie = "" |
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88 | Material = "" |
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89 | Rüstung = "" |
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90 | Rmaterial = "" |
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91 | Helm = "" |
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92 | Schild = "" |
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93 | Umhang = "" |
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94 | Schusswaffe = "" |
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95 | SwKategorie = "" |
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96 | Inhalt = "" |
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97 | Truhe = "" |
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98 | There = "" |
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99 | GdAst = 0 |
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100 | Celison = 0 |
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101 | TruheH1 = 0 |
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102 | DhDst = 0: ADst = 0: ZdCst = 0 |
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103 | BeM = 0: BB = 0: BG = 0: FA = 0: Gs = 0: Hpa = 0: Qs = 0: SL = 0: Sf = 0: TD = 0: TkB = 0: Wk = 0: TDs = 0 |
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104 | Epoints = 0: Strength = 0: Speed = 0: Iq = 0 |
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105 | STARThp = 0: STARTmp = 0: SCHWERTER = 0: ÄXTE = 0: SPEERE = 0: HIEBWAFFEN = 0: SCHUSSWAFFEN = 0 |
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106 | CHAOS = 0: LICHT = 0: NATUR = 0: NEKROMANTIE = 0 |
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107 | ALCHEMIE = 0: WUNDENHEILEN = 0: SECHSTERSINN = 0: FEILSCHEN = 0: STEHLEN = 0: PFLANZENKUNDE = 0 |
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108 | Magician = 0: STplus = 0: SPplus = 0: IQplus = 0: Gold = 0 |
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109 | Bücherausweis = 0: Fliehen = 0 |
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110 | Hp = 0: MP = 0: KrAnK = 0: VeRgIfTeT = 0 |
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111 | Stufe = 0: Experience = 0: NextLevel = 0 |
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112 | GRschaden = 0: ZUschaden = 0: Abzug = 0: SWGRschaden = 0: SWZUschaden = 0 |
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113 | Rrs = 0: Rbe = 0: Urs = 0: Ube = 0: Hrs = 0: Hbe = 0: Srs = 0: Sbe = 0 |
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114 | RK = 0: Pfeile = 0: Bolzen = 0: GBE = 0 |
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115 | Hände = 0: Stunden = 0: Minuten = 0 |
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116 | Woche = 0: AlterMann = 0: Ring = 0: Hexi = 0 |
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117 | Djinn = 0: TischTdOK1 = 0: TischTdOK2 = 0: Zankh = 0 |
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118 | AltarTdOK2 = 0: Irion = 0: SchrankH = 0: Fässer = 0: TischH = 0 |
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119 | Seeli = 0: Seela = 0: TischLab = 0: Glubsch = 0: FireMon = 0: Thorku = 0 |
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120 | Attentat = 0: Unsichtbar = 1 |
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121 | Truheo1 = 0: Truheo2 = 0: Truheo3 = 0: Truheo4 = 0: Truheo5 = 0 |
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122 | zutatA = 0: zutatB = 0: zutatC = 0 |
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123 | End Sub |
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124 | |||
125 | Private Sub Form_MouseMove(Button As Integer, Shift As Integer, X As Single, Y As Single) |
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126 | Label2.ForeColor = &HFF0000 |
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127 | Label4.ForeColor = &HFF0000 |
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128 | End Sub |
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129 | |||
130 | Private Sub Image1_Click() |
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131 | frmAbout.Show (vbModal) |
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132 | End Sub |
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133 | |||
134 | Private Sub Image1_MouseMove(Button As Integer, Shift As Integer, X As Single, Y As Single) |
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135 | Dim lHandle As Long |
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136 | lHandle = LoadCursor(0, HandCursor) |
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137 | If (lHandle > 0) Then SetCursor lHandle |
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138 | End Sub |
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139 | |||
140 | Private Sub Label2_Click() |
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141 | Unload StartTitle |
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142 | Charakter.Show |
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143 | End Sub |
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144 | |||
145 | Private Sub Label2_MouseMove(Button As Integer, Shift As Integer, X As Single, Y As Single) |
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146 | Label2.ForeColor = &HFFFF& |
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147 | Label4.ForeColor = &HFF0000 |
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148 | Dim lHandle As Long |
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149 | lHandle = LoadCursor(0, HandCursor) |
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150 | If (lHandle > 0) Then SetCursor lHandle |
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151 | End Sub |
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152 | |||
153 | Public Sub Label4_Click() |
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154 | Unload StartTitle |
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155 | |||
156 | Open GetPath & "ZDD.sav" For Input As #1 |
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157 | |||
158 | ' Werte |
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159 | Dim nb1, nb2 As Integer |
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160 | Input #1, Nom |
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161 | Input #1, Woche |
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162 | Input #1, Typus |
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163 | Input #1, Waffe |
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164 | Input #1, Kategorie |
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165 | Input #1, Material |
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166 | Input #1, Rüstung |
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167 | Input #1, Rmaterial |
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168 | Input #1, Helm |
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169 | Input #1, Schild |
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170 | Input #1, Umhang |
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171 | Input #1, Schusswaffe |
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172 | Input #1, SwKategorie |
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173 | Input #1, Inhalt |
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174 | Input #1, Truhe |
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175 | Input #1, There |
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176 | Input #1, GdAst |
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177 | Input #1, DhDst |
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178 | Input #1, ADst, ZdCst, Celison |
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179 | Input #1, Epoints, Strength, Speed, Iq |
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180 | Input #1, STARThp, STARTmp, SCHWERTER, ÄXTE, SPEERE, HIEBWAFFEN, SCHUSSWAFFEN |
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181 | Input #1, CHAOS, LICHT, NATUR, NEKROMANTIE |
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182 | Input #1, ALCHEMIE, WUNDENHEILEN, FEILSCHEN, STEHLEN, PFLANZENKUNDE |
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183 | Input #1, Magician, STplus, SPplus, IQplus, Gold |
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184 | Input #1, Bücherausweis, Fliehen |
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185 | Input #1, Hp, MP, KrAnK, VeRgIfTeT |
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186 | Input #1, Stufe, Experience, NextLevel |
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187 | Input #1, GRschaden, ZUschaden, Abzug, SWGRschaden, SWZUschaden |
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188 | Input #1, Rrs, Rbe, Urs, Ube, Hrs, Hbe, Srs, Sbe |
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189 | Input #1, RK, Pfeile, Bolzen, GBE |
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190 | Input #1, Hände, Stunden, Minuten |
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191 | Input #1, BeM, BB, BG, FA, Gs, Hpa, Qs, SL, Sf, TD, TkB, Wk, TDs |
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192 | Input #1, AlterMann, Ring, Hexi |
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193 | Input #1, Djinn, TischTdOK1, TischTdOK2, Zankh |
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194 | Input #1, AltarTdOK2, Irion, SchrankH, Fässer, TischH |
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195 | Input #1, Seeli, Seela, TischLab, Glubsch, FireMon, Thorku |
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196 | Input #1, Attentat, nb1, nb2, Unsichtbar |
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197 | Input #1, Truheo1, Truheo2, Truheo3, Truheo4, Truheo5, TruheH1 |
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198 | Input #1, zutatA, zutatB, zutatC |
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199 | |||
200 | ' Objekte |
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201 | Do While Not EOF(1) |
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202 | Input #1, alle_daten |
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203 | If alle_daten = "###" Then GoTo weiter |
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204 | If alle_daten <> "" Then Manager.Inventar.AddItem alle_daten |
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205 | Loop |
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206 | |||
207 | ' Magie |
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208 | weiter: |
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209 | Do While Not EOF(1) |
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210 | Input #1, alle_daten |
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211 | Manager.SpruchBuch.AddItem alle_daten |
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212 | Loop |
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213 | |||
214 | Close #1 |
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215 | Dayli |
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216 | ManagRighter |
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217 | Manager.Show |
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218 | If Magician = 1 Then Manager.SpruchBuch.Enabled = True |
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219 | Landkarte.Show |
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220 | Landkarte.Held.Left = nb1 |
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221 | Landkarte.Held.Top = nb2 |
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222 | Landkarte.city |
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223 | If Stunden >= 12 Then Landkarte.Rasten.Enabled = True: Landkarte.Rasten.Visible = True |
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224 | End Sub |
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225 | |||
226 | Private Sub Label4_MouseMove(Button As Integer, Shift As Integer, X As Single, Y As Single) |
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227 | Label2.ForeColor = &HFF0000 |
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228 | Label4.ForeColor = &HFFFF& |
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229 | Dim lHandle As Long |
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230 | lHandle = LoadCursor(0, HandCursor) |
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231 | If (lHandle > 0) Then SetCursor lHandle |
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232 | End Sub |