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unit GameBinStruct; |
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|
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{$A-} |
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|
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interface |
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|
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const |
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SCENEID_PREVDECISION = -1; |
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SCENEID_ENDGAME = 32767; |
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|
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type |
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PCoord = ^TCoord; |
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TCoord = packed record |
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x: Word; |
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y: Word; |
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end; |
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|
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PActionDef = ^TActionDef; |
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TActionDef = packed record |
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scoreDelta: Integer; |
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nextSceneID: SmallInt; // will jump to the scene with the name "SC<nextSceneID>" |
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// 7FFF (32767) = end game |
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// FFFF ( -1) = go back to the last decision |
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sceneSegment: SmallInt; // 0 = scene from beginning, 1 = decision page |
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cHotspotTopLeft: TCoord; |
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cHotspotBottomRight: TCoord; |
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end; |
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|
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PAnsiFileName = ^TAnsiFileName; |
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TAnsiFileName = array[0..13] of AnsiChar; |
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|
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PSceneDef = ^TSceneDef; |
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TSceneDef = packed record |
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numPics: Word; |
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pictureIndex: Word; |
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numActions: Word; |
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szSceneFolder: TAnsiFileName; // Foldername *must* be "SCxx" (case sensitive) where xx stands for a 2 digit ID |
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szDialogWav: TAnsiFileName; |
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szDecisionBmp: TAnsiFileName; |
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actions: array[0..2] of TActionDef; |
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end; |
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|
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PPictureDef = ^TPictureDef; |
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TPictureDef = packed record |
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duration: Word; // deciseconds |
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szBitmapFile: TAnsiFileName; |
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end; |
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|
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PGameBinFile = ^TGameBinFile; |
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TGameBinFile = packed record |
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unknown1: array[0..6] of Word; |
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numScenes: Word; |
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numPics: Word; |
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unknown2: array[0..1] of Word; |
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scenes: array[0..99] of TSceneDef; // Scenes start at 0x0016 |
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pictures: array[0..1999] of TPictureDef; // Pictures start at 0x2596 |
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function AddSceneAtEnd(SceneID: integer): PSceneDef; |
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procedure DeleteScene(SceneIndex: integer); |
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procedure SwapScene(IndexA, IndexB: integer); |
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procedure DeletePicture(PictureIndex: integer); |
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procedure SwapPicture(IndexA, IndexB: integer); |
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function AddPictureBetween(Index: integer): PPictureDef; |
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end; |
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|
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procedure _WriteStringToFilename(x: PAnsiFileName; s: AnsiString); |
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|
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implementation |
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|
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uses |
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Windows, SysUtils, Math; |
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|
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procedure _WriteStringToFilename(x: PAnsiFileName; s: AnsiString); |
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begin |
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ZeroMemory(x, Length(x^)); |
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StrPLCopy(x^, s, Length(x^)); |
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end; |
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|
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function TGameBinFile.AddSceneAtEnd(SceneID: integer): PSceneDef; |
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begin |
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if Self.numScenes >= Length(Self.scenes) then raise Exception.Create('No more space for another scene'); |
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if sceneID >= Length(Self.scenes) then raise Exception.Create('SceneID is too large.'); |
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result := @Self.scenes[Self.numScenes]; |
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ZeroMemory(result, SizeOf(TSceneDef)); |
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_WriteStringToFilename(@result.szSceneFolder, AnsiString(Format('SC%.2d', [sceneID]))); |
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Inc(Self.numScenes); |
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end; |
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|
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procedure TGameBinFile.DeleteScene(SceneIndex: integer); |
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begin |
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if ((SceneIndex < 0) or (SceneIndex >= Length(Self.scenes))) then raise Exception.Create('Invalid scene index'); |
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If SceneIndex < Length(Self.scenes)-1 then |
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begin |
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CopyMemory(@Self.scenes[SceneIndex], @Self.scenes[SceneIndex+1], (Length(Self.scenes)-SceneIndex-1)*SizeOf(TSceneDef)); |
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end; |
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ZeroMemory(@Self.scenes[Length(Self.scenes)-1], SizeOf(TSceneDef)); |
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end; |
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|
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procedure TGameBinFile.SwapScene(IndexA, IndexB: integer); |
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var |
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bakScene: TSceneDef; |
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begin |
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if IndexA = IndexB then exit; |
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if ((Min(IndexA, IndexB) < 0) or (Max(IndexA, IndexB) >= Length(Self.scenes))) then raise Exception.Create('Invalid scene index'); |
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CopyMemory(@bakScene, @Self.scenes[IndexA], SizeOf(TSceneDef)); |
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CopyMemory(@Self.scenes[IndexA], @Self.scenes[IndexB], SizeOf(TSceneDef)); |
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CopyMemory(@Self.scenes[IndexB], @bakScene, SizeOf(TSceneDef)); |
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end; |
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|
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procedure TGameBinFile.DeletePicture(PictureIndex: integer); |
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var |
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iScene: integer; |
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begin |
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if (PictureIndex < 0) or (PictureIndex >= Length(Self.pictures)) then raise Exception.Create('Invalid picture index'); |
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|
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for iScene := 0 to Self.numScenes-1 do |
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begin |
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if (PictureIndex >= Self.scenes[iScene].pictureIndex) and |
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(PictureIndex <= Self.scenes[iScene].pictureIndex + Self.scenes[iScene].numPics - 1) then |
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begin |
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Dec(Self.scenes[iScene].numPics); |
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end |
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else if (PictureIndex < Self.scenes[iScene].pictureIndex) then |
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begin |
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Dec(Self.scenes[iScene].pictureIndex); |
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end; |
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end; |
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|
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If PictureIndex < Length(Self.pictures)-1 then |
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begin |
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CopyMemory(@Self.pictures[PictureIndex], @Self.pictures[PictureIndex+1], (Length(Self.pictures)-PictureIndex-1)*SizeOf(TPictureDef)); |
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end; |
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ZeroMemory(@Self.pictures[Length(Self.pictures)-1], SizeOf(TPictureDef)); |
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end; |
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|
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procedure TGameBinFile.SwapPicture(IndexA, IndexB: integer); |
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var |
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bakPicture: TPictureDef; |
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begin |
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// QUE: should we forbid that a picture between "scene borders" are swapped? |
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|
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if IndexA = IndexB then exit; |
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if ((Min(IndexA, IndexB) < 0) or (Max(IndexA, IndexB) >= Length(Self.pictures))) then raise Exception.Create('Invalid picture index'); |
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|
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CopyMemory(@bakPicture, @Self.pictures[IndexA], SizeOf(TPictureDef)); |
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CopyMemory(@Self.pictures[IndexA], @Self.pictures[IndexB], SizeOf(TPictureDef)); |
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CopyMemory(@Self.pictures[IndexB], @bakPicture, SizeOf(TPictureDef)); |
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end; |
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|
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function TGameBinFile.AddPictureBetween(Index: integer): PPictureDef; |
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var |
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iScene: integer; |
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begin |
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if Self.numPics >= Length(Self.pictures) then raise Exception.Create('No more space for another picture'); |
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if ((Index < 0) or (Index >= Length(Self.pictures))) then raise Exception.Create('Invalid picture index'); |
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|
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for iScene := 0 to Self.numScenes-1 do |
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begin |
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if (Index >= Self.scenes[iScene].pictureIndex) and |
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(index <= Self.scenes[iScene].pictureIndex + Max(0,Self.scenes[iScene].numPics - 1)) then |
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begin |
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Inc(Self.scenes[iScene].numPics); |
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end |
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else if (index < Self.scenes[iScene].pictureIndex) then |
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begin |
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Inc(Self.scenes[iScene].pictureIndex); |
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end; |
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end; |
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|
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result := @Self.pictures[Index]; |
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CopyMemory(@Self.pictures[Index+1], result, (Length(Self.pictures)-Index-1)*SizeOf(TPictureDef)); |
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ZeroMemory(result, SizeOf(TPictureDef)); |
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end; |
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|
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end. |